Quickly roll your way to victory with Yahtzee: Firefly Collector's Edition. This game comes with custom dice and a custom dice cup. Package includes custom dice. Roll dice to play YAHTZEE® With Buddies! It is the fun, classic board game with a new look. Play dice with friends in this multiplayer game. Challenge your. oshotoarts.com: Schmidt Spiele "Benjamin The Elephant Yahtzee Game: Toys & Games.
Loading .... Please wait...Hasbro Yahtzee Dice Game: oshotoarts.com: Spielzeug. Yatzee isn't a new game by any means but it is a classic, which you'll never tire of pulling out and playing. Quickly roll your way to victory with Yahtzee: Firefly Collector's Edition. This game comes with custom dice and a custom dice cup. Package includes custom dice. Übersetzung im Kontext von „Yahtzee“ in Englisch-Deutsch von Reverso Context: A tongue-in-cheek gambling game combining elements from Texas Hold'Em.
Yahtzee Game Available on VideoHow to play Yahtzee!
Scores 40 points. Chance : You can put anything into chance. Scores the sum of the dice. Scores 50 points. Each additional Yahtzee scores extra points.
Gin Rummy MustHave Free. What's new in this version The logic for large and small straights has been modified in this version. Features Yahtzee Roll dice strategy game.
Additional information Published by Janne Kalliokulju. Published by Janne Kalliokulju. Developed by Janne Kalliokulju. Approximate size Age rating For ages 7 and up.
Category Strategy. This app can Access your Internet connection Microsoft. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.
Accessibility The product developer believes this product meets accessibility requirements, making it easier for everyone to use.
It is rare for a player without a Yahtzee bonus to beat a player with one. So, in normal gameplay, a player's strategy is not significantly influenced by the value given for a Yahtzee bonus.
Consider the situation where the Yahtzee bonus was worth a million rather than a hundred. It would not influence normal gameplay where the objective is to score more than the opponent.
It would, however, affect the "Optimal" strategy since scoring a million would have a dramatic effect on the average score.
The "Optimal" strategy would be dominated by the prospect of a Yahtzee bonus. Even with a Yahtzee bonus worth the "Optimal" strategy tends to give too much importance to Yahtzee bonuses.
Despite these limitations the "Optimal" strategy does provide a useful guide as to the best strategy, especially in the early rounds.
The "Optimal" strategy for the first round is described in the next section. After the first round, the number of different games rapidly makes detailed analysis difficult but, in the early rounds, players generally simply adapt the first round strategy based on the boxes used.
For instance if a player throws in the first round they will keep 66 but if the 6s box was used in the first round and they throw in the second round they will naturally keep 55 instead.
The following table shows the average score obtained using the Optimal strategy and the proportion of the time that zero is scored in a particular category: .
It is possible to calculate the maximum average score with different rules. When the rules are changed so that there is no Upper Section bonus the average score drops from This compares with an average bonus score of The average number of Yahtzees thrown in a game is 0.
In about 3. In about a quarter of these cases the Yahtzee box has a score 0 and so there is no Yahtzee bonus. Although the average score is The 1st Percentile is i.
Source:  . The strategy for the first round described here is based on that used by the "Optimal" strategy. Sometimes there are two possible plays which are almost equally good.
In these cases the simplest option is given, i. Although there are different ways of throwing 5 dice, because the order of the dice is not important there are only different combinations.
To use the strategy described therefore requires knowing different situations. The general principle after the first and second throws is to keep the largest number of similar dice and rethrow the rest.
When a player has a full house, keep the three-of-a-kind. With two pairs, keep the higher pair and rethrow the other three dice. If a large straight is rolled, keep it.
If a small straight is rolled, keep it and re-roll the fifth die. If all the dice are different and there is no straight, keep only the 5. There are a number of exceptions to these rules.
These exceptions are different for the second and third rolls. So, before the second roll one will never keep two pairs, one will never keep a pair of 1s and one will never throw all the dice again.
So there are specific differences compared to the second roll. Now one will keep the Full House if the three-of-a-kind is 2 or 3 and keep two pairs when they are 1 and 2 or 1 and 3.
Keep all large and small straights. One will normally keep a pair of 1s although is still better and keep rather than 5 when all the dice are different.
If one has any of the following put it in the appropriate Lower Section box: Yahtzee, full house, large straight, small straight. With a 4-of-a-kind or 3-of-a-kind put it in the appropriate Upper Section box.
The only exception is that when one has a 3-of-a-kind where the sum of the dice is 25 or more one should use the 3-of-a-kind box.
The 4-of-a-kind box is never used in the first round. In these situations there is no appealing option, the choice being between using an Upper Section box and using Chance.
With two pairs follow the rule for the lower of the two pairs. The rule depends on whether the pair or smaller pair is low 1, 2 or 3 or high 4, 5 or 6 :.
The best outcome in the first round is to throw a Yahtzee and put it in the Yahtzee box. This increases the final expected score from The second best outcome is to score 24 in the 6s box.
This provides an expected score of The worst first roll is which has an expected score of The worst third roll is which has an expected score of The highest possible score is 1, and involves throwing 13 Yahtzees, scoring 12 Yahtzee bonuses of points each, as well as in the other categories.
The is achieved by scoring five aces 5 , five twos 10 , five threes 15 , five fours 20 , five fives 25 , five sixes 30 , the Upper Section bonus 35 , five sixes scored as Three-of-a-kind 30 , five sixes scored as a four-of-a-kind 30 , a full house 25 , a small straight 30 , a large straight 40 , a Yahtzee 50 , and five sixes scored as chance The score of 1, requires using the "Joker" rules for the full house, small straight, and large straight categories.
In order to score 1, the player must throw 13 successive Yahtzees. The probability of getting a Yahtzee, if that is the sole objective, is 4.
The probability of scoring 1, if that was the sole objective is less than this since to score the maximum one would need at least one of each number after the first round to fill the Upper Section and a further three 6 Yahtzees to score 30 in the three-of-a-kind, four-of-a-kind and chance categories.
This most frequently happens when a player rolls two pairs. This means that a player can slightly increase the chance of getting a 6 Yahtzee without reducing the chance of getting a Yahtzee.
In normal gameplay the probability of scoring 1, is considerably less. Using the strategy that maximizes the average score, the probability of scoring 1, is 1.
The highest possible score without a Yahtzee bonus is , which is achieved with scoring a five-of-a-kind as a Yahtzee, 84 in the Upper Section four-of-a-kind in each category , and 29 in each of 3 of a kind, 4 of a kind, and Chance.
The highest possible score without rolling a five-of-a-kind is For a player following the strategy which maximises the chance of getting a Yahtzee, the probability of scoring a particular number of Yahtzees follows a binomial distribution and is shown in the following table.
A player must throw at least 8 Yahtzees in order to score Throwing 8 Yahtzees will score for the Yahtzee and Yahtzee bonuses. The 7 Yahtzees after the first throw will generally score highly, including the opportunity of using the Joker rule to score in, for instance, the Large Straight category.
This means that a player throwing 8 Yahtzees will often be able to score 1, In normal gameplay the probability of scoring this number of Yahtzees is considerably less.
The following table shows the probability of getting certain scores using the "Optimal" strategy. Each player is given 13 turns in all to score. In each turn the dice can be rolled up to three times.
The player is not required to roll dice for exactly three times. If they have achieved a combination earlier, they can call it and pass the turn to next player.
There are a total of 13 possible combinations and each combination can only be used once so once a player has called for a combination and used it, it can not be used to score in later turns.