Sim City 2000 Tipps
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Cheaten bei SimCity 2000SimCity (Lösung/FAQ). Andere Systeme: [Macintosh] [Nintendo 64] [PC] [PlayStation] [Saturn] Genre: Simulation Wirtschaft Erschienen: Wir verraten Ihnen die besten Tipps für "SimCity": In dem Strategie-Spiel bauen Sie auf einer begrenzten Fläche Ihre Traumstadt. Sim City Tipps und Tricks: Geld bekommen, Einwohnerzahl, Kernkraftwerke.
Sim City 2000 Tipps Simcity 2000 Tips and Tricks VideoSim City 2000 (1994) [PC Longplay]
Plus, you don't need them. You can get by with just community colleges. If you want a higher tech level, go with a University.
Fire Tip: Once you can afford it, build one large fire station with only fire helicopters. Demo all the fire truck garages.
For more on this, read the Fire Station Tips page. Trade Ports and Trade Depots: The game has some bugs which cause trade trucks to occasionally disappear.
You can also have one type of export, one type of import. Just don't have two or more types of imports or exports.
When all else fails, demo the truck garages and rebuild them. That will start you off with the correct amount of trucks again.
Read more about this in the Electronic Farming Guide. Read more about this on the Ideal Tax Rate page.
Use airships or cruise ship terminals instead. Maximize your space and don't run out of money: Build slowly.
Start with all dirt roads. Utilize the Road Spacing Guide to maximize your buildable area and plan your layout ahead of time. Learn to use mods.
Many of the mods improve the gameplay dramatically and are must haves for online or offline play.
In particular: Skye's Regional Freeway mod, Multiplopper, Oil well service roads read more about that one on the Trade Secrets page , and the Cam Mod are all must-haves.
Now, look at the demand indicator. If they are not, then something is wrong with your city that makes it undesirable. The first thing you can do to raise the demand indicator is to lower taxes in the budget window.
Lowering taxes always brings cheers from the populace. The second thing that you can do is often overlooked by people.
You must have the correct ratio of Residential to Commercial to Industrial. The optimum ratio changes as a city grows larger.
Jump back to the Quick-list. Small buildings contain 10 people per tile. Medium buildings have two distinctions.
Low density contain 20 people per tile. A grid of 6X6 square zones with roads in between is a very good zoning technique. This way, you can have 9 medium buildings or 4 large buildings with no wasted space.
Accept the bond. Repeat steps 1 and 2. Go into the bond window and take out a bond. Exit the window and you'll get lots of dough! Magic Eraser not confirmed to work :.
Hold down the shift key and press the left mouse button. Drag your cursor over the tiles you wish to erase - you should see any structures disappear!
A launch arco with a top hat and a cane will dance by the screen. He will go one way, then back again. There is no limited amount to doing this.
All About Military Bases. If you decide to accept the base in advance, you can generally control which type of base you will receive by editing your terrain a bit.
Below is listed the types of bases you can receive depending on the terrain: 1. Your city has a seacoast is located next to the ocean and has only three neighbors : Naval base.
A fairly flat terrain: An air base. If you have decided beforehand which base you want, edit the terrain to match the list above, then save your city before the population reaches 60, Now just let the simulation run, accept the base when asked, and cross you fingers.
If you edited your terrain correctly, there is a good chance of getting the base you had in mind. If your military base didn't turn out right, just reload the city from the last save and run it again.
If things still don't turn out right, you might try editing the terrain still more too see what happens. Place ground water within the military zoned area.
Clear the water and the zone should be gone. What do you do?